[Abyss of Hallucinations] My attempt play game without GM
Can I really break the Unicursal Heptagram. And this game requires a GM and other players. Such a trick exists in the dungeon. And so I thought. What if I became a grandfather who gets angry and laughs while playing chess, just like in a Pixar short animation.
- Q. Why are you trying to play this game alone without a GM
- A. I don't know. I'm insanely drawn to this game. I want between this game and me to have child.
As the person responsible for the game, GM will overlook their role, and the game will not proceed smoothly. That doesn't mean we can create a GM that doesn't exist, does it. In that case, I think I should be both the GM and the player responsible for the game world. Just because there is no GM, you don't want to quit the game. And i don't want to rush through it. Play properly become the GM and wait for other players, do you!
So I thought about it. A table that divides me into 4 to 8 parts, allowing me to play the game with each split version of myself. I would appreciate it if you could take a look at this chart.
Prerequisites
- The created "other PCs" exist in a different spatial position from the main PC I am playing on. They are both 'PCs' and 'NPCs' who implement and calculate their actions using dice.
- My main PC acts through my active thinking, and its behavior is controlled by the dice roll. The dice are a kind of control device that prevents me from moving at will and allows me to conform to the rules of the game
- The dice-based actions of the "other PCs" and "my main PC" each exhibit different patterns. The "other PCs" have their actions become active and carried out due to the dice, whereas "my main PC" has its actions become passive because of the dice.
- The “other PCs” are dual-ambition floating artifacts that function on both the “PC” and the “NPC.”
Drawing the Conclusion
If the nature of the dice used to control your own actions does not match the dice used to prompt the actions of dummy PCs, when playing a multiplayer TTRPG and there is no GM or other players present, as a hypothesis, increase the dice output by (+6) for all actions of your PC and decrease it by (-6) for all actions of the dummy PCs.
Why ±6?
Assuming that the self, which is the essence of the entire act, possesses a 1d6 body, the output values from 1 to 6 are the individual human's expressions of intention and products of volitional freedom. However, the self trapped within the order of the world of games possesses a value by calculating the opinion that functions as a number, which has been annihilated by phenomena.
At this moment, my existence in the world re-projects the world of the self into the phenomena of the world. Therefore, as a value of opinion possessing a mirror-like reflection, it takes the form of ±6.
Chart Example
| - / + | + 1 | + 2 | + 3 | + 4 | + 5 | + 6 |
|---|---|---|---|---|---|---|
| - 2 | -1 | 0 | +1 | +2 | +3 | +4 |
| - 3 | - 2 | -1 | 0 | +1 | +2 | +3 |
| - 4 | - 3 | - 2 | -1 | 0 | +1 | +2 |
| - 5 | - 4 | - 3 | -2 | -1 | 0 | +1 |
| - 6 | - 5 | - 4 | - 3 | -2 | -1 | 0 |
You can see the numbers being pushed one place to the left during the process. Through this process, the ego's opinion value is understood as a consistent structure. When drawing lines around the zero in a diagonal diagram, the numbers of negative and positive values match, as in a decalcomania.
In that case, the main PC's roll of the die becomes +6 and the dice of the dummy PCs become -6, which essentially means that these dummy PCs perform the role of "proper functioning PCs" that move on their own, rather than just "NPC"